//==============================================================================
// Atlantean TitanA_anim.txt
//==============================================================================

//==============================================================================
define wingsmid
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan WingsMID
      }
   }  
}

//==============================================================================
define wings
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Wings
      }
   }  
}

//==============================================================================
define wingsR
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan WingsR
      }
   }  
}

//==============================================================================
define firecrack
{
   set hotspot
   {
      version
      {
         Visualparticle GP X Tartarian Gate Firecrack
      }
   }
}

//==============================================================================
define GateDeath
{
   set hotspot
   {
      version
      {
         Visual building x titan gate_death
      }
   }  
}


//==============================================================================
define Feet
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Norse Titan Frost
      }
   }  
}

//==============================================================================
define GroundSlam
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Fire
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustAaomx07
      }
   }  
}

//==============================================================================
define DustA
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustAaomx07A
      }
   }  
}

//==============================================================================
define AttackDustCloudLeft
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Stomp Dust Cloud Left
      }
   }  
}

//==============================================================================
define AttackDustCloudRight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Stomp Dust Cloud Right
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_idleA
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_idleA
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_idleA
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_idleA

				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual TitanEBird_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.88 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Titan G Cerebus_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.76 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual TitanNTroll_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Atlantean TitanA_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanEBird_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.30 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.80 false TitanFoot checkVisible 
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan G Cerebus_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.15 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.67 false TitanFoot checkVisible 
               tag FootstepLeft 0.15 true   
               tag FootstepRight 0.67 true   
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanNTroll_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
               tag FootstepLeft 0.27 true   
               tag FootstepRight 0.77 true   
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny Atlantean TitanA_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				 }
			 }
		}
	}	
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanEBird_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false TitanEgyptianBirth checkVisible 
               tag SpecificSoundSet 0.48 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.76 false TitanFoot checkVisible 
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny Titan G Cerebus_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.49 false TitanGreekDeath checkVisible 
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny TitanNTroll_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false TitanNorseBirth checkVisible 
//-- end auto generated section
				 }
			 }
		}
		SetSelector 
		{
			 set hotspot
			 {
				 version
				 {
					VisualGranny Atlantean TitanA_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.42 false TitanBoredRoar checkVisible 
//-- end auto generated section
				 }
			 }
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.37 true   
               tag Attack 0.76 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.76 false MeteorSmallHit checkVisible 
               tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
               tag FootstepLeft 0.36 true   
               tag FootstepRight 0.76 true   
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanEBird_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.56 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.61 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.57 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.56 false SwordSwing checkVisible checkOwner
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanEBird_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.44 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.50 false MeteorSmallHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
				version
				{
					VisualGranny Titan G Cerebus_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.60 false SwordSwing checkVisible
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.58 false SwordSwing checkVisible 
//-- end auto generated section
				}
				version
				{
					VisualGranny Titan G Cerebus_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.52 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.45 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.52 false CrocSnap checkVisible 
               tag SpecificSoundSet 0.45 false TitanGreekBirth checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.37 true   
               tag Attack 0.79 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.79 false MeteorSmallHit checkVisible 
               tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
               tag FootstepLeft 0.36 true   
               tag FootstepRight 0.78 true   
//-- end auto generated section
				}
				version
				{
					VisualGranny TitanNTroll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.49 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.53 false MeteorSmallHit checkVisible
               tag SpecificSoundSet 0.53 false TitanFoot checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.37 true   
               tag Attack 0.81 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.81 false MeteorSmallHit checkVisible 
               tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
//-- end auto generated section
					connect LeftFoot AttackDustCloudLeft hotspot
					connect RightFoot AttackDustCloudRight hotspot
				}
				version
				{

					VisualGranny Atlantean TitanA_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.57 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.48 false SwordSwing checkVisible 
//-- end auto generated section
				}
				version
				{
					VisualGranny Atlantean TitanA_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.54 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny TitanEBird_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.61 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus_goreA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.650 true   
               tag GenericSound 0.65 true   
               tag SpecificSoundSet 0.65 false MeteorSmallHit checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.49 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.53 false CinematicStatueHit checkVisible 
               tag SpecificSoundSet 0.53 false TitanFoot checkVisible 
//-- end auto generated section
					connect LeftForeArm GroundSlam hotspot
					connect RightForeArm GroundSlam hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
					connect LeftHand GroundSlam hotspot
					connect RightHand GroundSlam hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      CultureLogic Egyptian/Greek/Norse/Atlantean
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual TitanEBird2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.59 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.84 false TitanEgyptianBirth checkVisible 
               tag SpecificSoundSet 0.37 false TitanEgyptianDeath checkVisible 
               tag SpecificSoundSet 0.35 false PhoenixFlap checkVisible 
//-- end auto generated section
					connect LeftEar WingsR hotspot
					connect RightEar Wings hotspot
					connect Leftshoulder Wings hotspot
					connect Rightshoulder WingsR hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Titan G Cerebus2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.61 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.22 false TitanGreekBirth checkVisible 
               tag SpecificSoundSet 0.77 false TitanGreekDeath checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny TitanNTroll2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.80 false TitanNorseDeath checkVisible 
               tag SpecificSoundSet 0.41 false TitanFoot checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Atlantean TitanA2_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.18 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.77 false VortexLand checkVisible 
               tag SpecificSoundSet 0.25 false TitanBirth checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
		 {
			name TitanA_boredA
			version
			{
				VisualGranny Atlantean TitanA_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.40 false CinematicBigOlTitan  
//-- end auto generated section
			}
		}
		set hotspot
      {
         name TitanA_x07lookright
         version
         {
            VisualGranny Titan G Cerebus_x07lookright
         }
		}
		set hotspot
      {
         name TitanGCerebus_BoredA
         version
         {
            VisualGranny Titan G Cerebus_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.50 false TitanGreekDeath checkVisible 
//-- end auto generated section
         }
		}
	}
}